#ifndef _VN_WIN_STATE_H_
#define _VN_WIN_STATE_H_

#include "..\Graphics\Text.h"
#include "State.h"

class WinState : public State
{
public:
	WinState(void);
	virtual ~WinState(void);

	void initialize();
	void shutdown();
	void handleEvents();
	void update(const GameTime&);

protected:
	vn::Text* m_text;
	float m_time;
};

#endif // _VN_WIN_STATE_H_